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foregroundPattern

Type

property

Summary

Specifies the pattern used for object text and borders.

Syntax

set the foregroundPattern of <object> to {<patternNumber> | <imageID> | empty}
set the foregroundPattern of [<chunk> of] <field> to {<patternNumber> | <imageID> | empty}

Description

Use the foregroundPattern property to change the pattern used for text or the pattern that fills an object.

Pattern images can be color or black-and-white.

Cross-platform note

To be used as a pattern on Mac OS systems, an image must be 128x128 pixels or less, and both its height and width must be a power of 2. To be used on Windows and Unix systems, height and width must be divisible by 8. To be used as a fully cross-platform pattern, both an image's dimensions should be one of 8, 16, 32, 64, or 128.

The foregroundPattern of controls is drawn starting at the control's upper right corner: if the control is moved, the pattern does not shift.

Setting the foregroundPattern of an object to empty allows the foregroundPattern of the object's owner to show through. Use the effective keyword to find out what pattern is used for the object, even if its own foregroundPattern is empty.

The setting of the foregroundPattern property has different effects, depending on the object type:

  • The foregroundPattern of a stack, card, or group determines the foregroundPattern of each object in the stack, card, or group that does not have its own foregroundPattern.

  • On Unix systems, the foregroundPattern of a button is used for the text of the button. If the button's showName property is false, the foregroundPattern has no effect.

  • On Unix systems, the foregroundPattern of a field determines the color of the field's text. If you set the foregroundColor of a chunk of a field, only that chunk is affected. The foregroundPattern also determines the color of the blinking insertion point when it is in the field.

  • On Unix systems, the foregroundPattern of a scrollbar determines the pattern of the text used to show the value of the scrollbar's current position. If the scrollbar's showValue property is false, the foregroundPattern has no effect.

  • The foregroundPattern of a graphic determines the pattern used for the graphic's outline. (The borderPattern determines the pattern used for the graphic's border, which is outside the outline.)

  • The foregroundPattern of a player, image, audio clip, video clip, or EPS object has no effect. If an object's foregroundPattern is set, the pattern is shown instead of the color specified by foregroundColor.

Cross-platform note

On Mac OS and Windows systems, the foregroundPattern applies only to object borders, not to text; text cannot be drawn with a pattern, only with a color.

Examples

set the foregroundPattern of me to 1034
set the textPattern of line 2 of field "Cards" to 111

object: control, button, scrollbar, stack, field, graphic

property: borderPattern, foregroundColor, pixels, bottomPattern, width, height, backgroundPattern, dashes, showName, penPattern, owner, showValue

command: group

function: stacks

glossary: object, Unix, current stack, property, Windows, video clip, keyword, audio clip, chunk, insertion point, value, object type, EPS, Mac OS

keyword: effective, field, image, button, card, scrollbar, player, graphic, control

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

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